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Academy 360 IT 1

Computing

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Intent

At Academy 360 we want children to be masters of technology. Technology is everywhere and will play a pivotal part in students’ lives therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We intend to create pupils who are creators and our broad curriculum surrounding computer science, information technology and digital literacy reflect this. As technology is evolving and creating greater opportunities, we want our pupils to understand that there is always a choice with using technology and as a school we utilise technology (especially social media) to model positive use. We recognise that the best prevention for a lot of issues we currently see with technology/social media is through education. We understand that technology can allow pupils to share their learning in creative ways and celebrate this. We also understand the accessibility opportunities technology can provide for our pupils. Our knowledge rich curriculum has to be balanced with the opportunity for pupils to apply their knowledge creatively which will in turn help our pupils become skillful computer scientists. We encourage staff to try and embed computing across the whole curriculum to make learning creative and accessible. We want our pupils to be fluent with a range of tools to best express their understanding. 

At Academy 360 we aim for children in Key Stage 1 to gain confidence, develop their skills and gain knowledge and understanding of the subject. The intent is to encourage children to become better equipped to use their initiative enabling them to become more independent learners. Children are also exposed to continuous provision with computers and ipads allowing them to develop their skills independently whilst taking responsibility for their own learning. Providing children with the opportunity to take ownership encourages resilience and it develops problem solving skills, and it opens a student's eyes to the digital world. This can engage, enthuse and cause a real spark in students.

In KS2 we believe that every opportunity should be taken to develop and equip children with computer science skills. By equipping the children with real life transferable skills for the ever changing world we now live in. We aim to provide a vibrant learning environment where all children can achieve. The children access computer science through explicitly taught lessons and also integrated within cross curricular subjects. KS2 have access to up-to-date technology (Chromebooks) and it is essential for KS2 students to know how to use specific technology so they become digitally literate and are able to express themselves through information and communication technology, in a respectful and responsible manner. Computing has evolved in response to a changing world, and that the skills children learn in computing during their time at school will be invaluable, as the world of technology continues to change and grow at a rapid pace.

Each curriculum outcome falls in to one of the following areas:

  • Computer Science
  • Information Technology
  • Digital Literacy

We intend to build upon the skills within KS1. By the end of KS2 the children will have been taught a broad and balanced ICT curriculum.
 

Information Technology

Learners should know that technology is everywhere, be able to identify the technology they encounter and have a growing understanding of how it works. We have broken down this part of computing into activities for word processing, spreadsheets and data handling, presentation, ebook creation, web design, animation, video creation, photography and art, sound and AR & VR. When using these ideas to create content everything should link closely to digital literacy – awareness of audience and good design principles. Pupils should experience a range of different apps and software. In KS1 teachers will select the programs to use but as pupils get older they should be encouraged to make their own choices. Learners also need to know how to store and organise their files online and locally so that it can easily be found again. KS1 uses Seesaw and KS2 uses Google Classroom. 

Computer Science

Computer science is broken down into three strands: Computational Thinking, Programming and Computer Networks. Computational Thinking is all about solving problems effectively with or without a computer. Computational thinking is about looking at a problem in a way in which a computer can help us to solve it. This is a two-step process: 1. First, we think about the sequence of steps (an algorithm) needed to solve a problem 2. Then, we use our technical skills to get the computer working on the problem as we implement our algorithm as code. Programming is one application of computational thinking. Learners will write algorithms and implement these as code. They also need to be able to find mistakes and fix them (debugging.) Once learners have created a program they need to learn to evaluate and look at different ways to achieve the same goal and which method is most appropriate. As learners get older the programs they write will become more complex using a range of constructs such as sequence, selection, repetition and variables in their programs.

In KS1 it is our intention to enable the children to understand what algorithms are and how they are implemented. We do this through using beebots and creating our own instructions for our partners to follow and debug. Children develop understanding on how to create and debug a simple program by using computer programs such as Busythings, Code.org and Seesaw. We use apps such as times tables rock stars and stop start animation to develop logical reasoning which enables the children to predict the behaviour of a simple program. We aim that children will immerse themselves with technology enabling them too purposefully to create, organise, store, manipulate and gather data. We mainly do this through using apps which link to our topic theme eg. creating a green screen of a report from the fire of London.

In KS2 it is our intention to enable the children to design, write and debug programs that accomplish specific goals. We do this through a variety of ways such as using apps. This allows the children to experience different aspects of programming for a purpose. We equip children with the skills of sequence, selection, repetition in programs through working with word processors, multimedia presentations. We build upon KS1 skills and begin to develop a greater knowledge of the subject. This allows them to explain in greater depth how simple algorithms work and can detect and correct errors. We embed the use of technologies effectively through teaching cross curricular. By researching, discussing and selecting which information to use on how it is ranked. In KS2 the children combine a variety of software through creating presentations aimed at different audiences. We aim to embed this through cross curricular teaching building on the basic skills taught within KS1. The children use applications which are embedded within the Google suite such as Google docs and slides.

Digital Literacy

Today’s children and young people are growing up in a digital world. As they grow older, it is crucial that they learn to balance the benefits offered by technology with a critical awareness of their own and other’s online behaviour, and develop effective strategies for staying safe and making a positive contribution online. Our curriculum describes the skills and understanding that children and young people should have the opportunity to develop at different ages and stages. It highlights what a child should know in terms of current online technology, its influence on behaviour and development, and what skills they need to be able to navigate it safely. 

Our students face a variety of risks and challenges when accessing the online world. In KS1 we intend to introduce them to how to use technology safely and respectively. The core principles of keeping information private and identifying where to go for help are embedded through celebration weeks such as anti-bullying week and internet safety day. We revisit e safety throughout the year to ensure the children are fully aware.

In KS2 we focus on recognising acceptable and unacceptable behaviours online. Identifying the risks and how to be responsible. It is vitally important that we continue to embed online safety through celebration weeks as well as through collective worship sessions. Addressing real life situations allows the children to see the impact their negative actions can have on one another. We also raise the profile and teach about unacceptable content and who to talk to if you need help and advice.

Hardware and computer systems

In KS1 we believe in preparing our children for a technological future. In order to do this we aim for the children to recognise common uses for information technologies. We do this through integrating ICT within our lessons enabling cross curricular learning. We introduce the children to the concept of blogging and tweeting allowing the children to see common uses in the wider technological world. In KS1 the children have regular access to various ICT equipment that develops their understanding and confidence. 

In KS2 we aim to prepare the children for the ever changing technological future. We use ICT where it is appropriate in cross curricular learning. This allows the children to experience first-hand the use of IT and why this is valuable; allowing them to build upon skills for later in life. Children have individual Chromebooks which they use throughout their learning to gain confidence.

Impact

We encourage our children to enjoy and value the curriculum we deliver. We will constantly ask the ‘why’ behind their learning. We want learners to discuss, reflect and appreciate the impact computing has on their learning, development and wellbeing. Finding the right balance with technology is key to an effective education and a healthy life-style. We feel the way we implement computing helps children realise the need for the right balance and one they can continue to build on in their next stage of education and beyond. We encourage regular discussions between staff and pupils to best embed and understand this. The way pupils’ showcase, share, celebrate and publish their work will best show the impact of our curriculum. We also look for evidence through reviewing pupil’s knowledge and skills digitally through tools like Google Drive and Seesaw and observing learning regularly. Progress of our computing curriculum is demonstrated through outcomes and the record of coverage in the process of achieving these outcomes.

 

Primary

Intent

At Academy 360, our primary aim is to cultivate children into masters of technology. Recognising that technology permeates every aspect of modern life, we are committed to modelling and educating our pupils on the positive, responsible, and safe use of technology. Our curriculum encompasses computer science, information technology, and digital literacy, ensuring that pupils emerge as creators rather than mere consumers of technology. As technology evolves, we want our students to appreciate the choices available to them in its use. We leverage technology, particularly social media, to exemplify positive practices, understanding that education is the best preventative measure against many issues associated with technology and social media.

Our knowledge-rich curriculum is designed to balance theoretical understanding with creative application, enabling pupils to become proficient computer scientists. We advocate for the integration of computing across the entire curriculum, fostering creativity and accessibility in learning. Our goal is for pupils to become fluent in a variety of tools that allow them to express their understanding effectively.

In Key Stage 1 (KS1), we aim for children to build confidence, develop skills, and gain knowledge of computing. Our intent is to empower children to use their initiative, fostering independence in their learning. Continuous access to computers and iPads enables children to develop skills autonomously while taking responsibility for their learning. This ownership cultivates resilience and enhances problem-solving abilities, igniting a passion for the digital world.

In Key Stage 2 (KS2), we believe in maximising opportunities to equip children with essential computer science skills that are transferable to real-life contexts. Our vibrant learning environment is designed to ensure all children can achieve. Computer science is taught explicitly and integrated within cross-curricular subjects, utilising up-to-date technology. It is crucial for KS2 students to become digitally literate, expressing themselves through information and communication technology in a respectful and responsible manner. The skills acquired in computing will be invaluable as technology continues to advance rapidly.

Implementation

Our computing curriculum is structured around three key areas:

  1. Computer Science

  2. Information Technology

  3. Digital Literacy

We build upon the foundational skills acquired in KS1, ensuring that by the end of KS2, children have experienced a comprehensive ICT curriculum.

Information Technology

Learners are introduced to the omnipresence of technology, developing an understanding of its functionality. Activities encompass word processing, spreadsheets, data handling, presentation creation, web design, animation, video production, photography, sound, and augmented/virtual reality. Emphasis is placed on digital literacy, including audience awareness and design principles. In KS1, teachers select appropriate programmes, while older pupils are encouraged to make independent choices. Students learn to organise and store files effectively, using platforms such as Showbie and Microsoft platforms for saving and sharing work.

Computer Science

The computer science curriculum is divided into three strands: Computational Thinking, Programming, and Computer Networks. Computational Thinking involves problem-solving strategies, where students learn to develop algorithms and implement them through coding. In KS1, children engage with tools like Beebots and coding apps to grasp algorithmic concepts. In KS2, students design, write, and debug programs, utilising various applications to enhance their programming skills. Cross-curricular teaching allows for the integration of technology in diverse subjects, fostering a deeper understanding of algorithms and error correction.

Digital Literacy

As children navigate a digital world, it is essential they learn to balance technology’s benefits with critical awareness of online behaviour. In KS1, we introduce safe and respectful technology use, embedding core principles through initiatives like Anti-Bullying Week and Internet Safety Day. In KS2, we focus on recognising acceptable online behaviours and the importance of responsible digital citizenship. Real-life scenarios are addressed to illustrate the impact of negative actions online, ensuring students understand whom to approach for help.

Hardware and Computer Systems

In KS1, we prepare children for a technological future by integrating ICT within lessons, allowing for cross-curricular learning. Children regularly access various ICT equipment to build confidence and understanding. In KS2, individual Chromebooks are provided, enabling students to experience the practical applications of technology in their learning.

How We Support SEND Children Within Computing and Technology

At Academy 360, we are dedicated to ensuring that children with Special Educational Needs and Disabilities (SEND) receive the necessary support within our computing curriculum. We utilise a range of accessibility tools, including voice notes, reading and translation software, and graphics and visuals to enhance learning experiences. Our toolkit is designed to accommodate diverse learning needs, ensuring that all pupils can engage with the curriculum effectively.

How we support Disadvantaged Children

With 73% of the children in the primary phase identified as disadvantaged, we adjust and adapt the curriculum to meet their specific needs. This includes the use of iPads and online programmes to facilitate learning. Our approach ensures that all children have equal access to resources and opportunities, empowering them to succeed in their educational journey.

How Computing Relates to Skills Builder

Computing education at Academy 360 is intrinsically linked to the Skills Builder framework, which focuses on essential skills for success in life and work. By integrating computing into our curriculum, we enhance students' abilities in critical areas such as problem-solving, collaboration, and digital literacy. Through project-based learning and collaborative tasks, students develop their teamwork and communication skills while engaging with technology. This alignment ensures that our pupils are not only proficient in computing but also equipped with the broader skills necessary for their future endeavours, fostering a holistic approach to education that prepares them for the challenges of the modern world.

Impact

We strive to instill a love for learning within our computing curriculum. We encourage students to reflect on the significance of their learning and the impact of technology on their development and well-being. Achieving the right balance with technology is crucial for effective education and a healthy lifestyle. Regular discussions between staff and pupils facilitate a deeper understanding of this balance. The impact of our curriculum is evidenced through students’ ability to showcase and celebrate their work, alongside assessments of their knowledge and skills via platforms like Microsoft and Showbie. Furthermore, the introduction of 1:1 devices has significantly enhanced access to technology, allowing students to develop essential skills that are applicable across all curriculum areas. This integration of technology not only supports learning but also prepares students for a future where digital proficiency is paramount. Progress is monitored through outcomes and the documentation of coverage throughout the curriculum.


 

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Computing-Subject-Overview--1.pdfProgression-Map-Computing-1.pdf

Secondary

Please see the link below for an overview on the Secondary curriculum for Computing.

Computing-1.pdf